Resources

What the world is made of, and where each thing comes from. Everything here is found (already there: the sea’s oil, wax and buttons under the floor, the layers all the way down), grown (tea and tomatoes on the windowsills, and slop, which makes more of itself in the vats) or made (lamp glass, a wick, sealant, anything off the bench). Slop is grown and made at once: it is what the big machines on the wall put out when nobody decides anything. Below are who keeps each thing, where it goes and the ways it moves. This page describes; it counts nothing. How much of each there is on a given day is the almanac’s to say. Like the rest of the world, all of it was made by a machine.

60 rows: 2 proposed, 57 that only restate what the games and the codex already say, 1 canon. None of it is canon until it is approved: the codex filed what the games say into systems, and proposed the rest. Each row says which it is.

Found, grown and made

Where each thing comes from, in three words. A thing can be more than one; slop is two.

Found
Already there when somebody looks: dug out from under the floor, drawn off the sea, picked up empty.
The sea’s oil, Lamp oil, Buttons, Found containers, Wax, Fuel for the stove, Paper, Plank, Fluff, Thread, Cardboard, Brick, Nail, Tin scrap, Glass shard, Brass screw, Cog, Walnut shell, Velvet, Lamp-glass blank
Grown
Comes up by itself and makes more: on a windowsill, or in a vat.
Tea, Slop, Tomatoes
Made
Put together by somebody, or put out by something: at the bench, on the stove, or by the machines on the wall.
Slop, Wick, Lamp glass, Fuel for the stove, Lolly stick, Tin sheet, Glass pane, Brass bar, Little bench, Tealight stove, Candle, Lantern, Lolly-stick ladder, Lolly pick, Tin pick, Brass pick, Apron pocket, Slop sealant, Tin hull, Porthole, Propeller, Sardine-tin submarine, Can of lamp oil

On record in the user’s decision, every resource and material is found, grown or made.

Where slop comes from

The one resource that is the world’s name as well.

The wall
Put out by the big machines on the wall, which run with nothing going in, whenever nobody decides anything. The Slop Curriculum means the same thing by the word. (The wall, Impossible machinery)
Cold Storage
Their first spill was the First Batch, at the bottom of Cold Storage: the one that started all of this. (Cold Storage, The First Batch)
The Vats
Where it settled, in the vats, the Mother Batch makes more of itself. (The Vats, The Mother Batch)
Under the floor
A seam of it in the slop cellar under the floor, dug from the top. (Under the floor, The apprentice)

More on its row and in Slop. On record in the user’s decision, slop comes out of the machines on the wall.

How resources moveThe places where the world’s resources are kept and the ways they move between them, with the workshop in the middle. Each place links to its entry; the list of ways below says the same in words. The workshopkeeps lamp oil, buttons,containers, fuel, tomatoesThe sardine-tin seakeeps sea oilThe sardine tinThe walnut theatrekeeps wickThe walnutThe stockroomkeeps lamp glassThe showroomThe lighthouseThe attickeeps teaUnder the floorkeeps waxThe Vatskeeps slopThe LarderThe copy roomkeeps paperThe open plan
14 places and 15 steps. A solid arrow is something carried that way; a dashed line is the way to where something is kept, with nothing carried along it. The same, in words: Ways they move.

The six stocks

The ones the almanac counts, day by day, on its own page. Here they are only described.

Described, not stocked

Used, kept or moved, and never counted.

Dug up

The crafting materials the apprentice digs out from under the bench in Make Do and Make Do: Deep End, layer by layer, and in Deep End’s sea, theatre and stockroom. The names and notes are the games’ own.

Made

What the apprentice makes from them: in the hands, at a little bench, or melted on the tealight stove.

Ways they move

Each along ways the world already has: the doors, ladders, lids and shells in the topology.

Not resources

Things that look like they should be here.

Energy
The big machines on the wall run, though nothing goes into them, so nothing that runs them can run out. There is no seventh stock for it (the Tallyman denies they run at all, and is wrong, as far as the wall goes). Slop is what comes out of them; why they run is left unsaid.
On record in Impossible machinery, The Tallyman, the user’s decision, slop comes out of the machines on the wall
Sardines, thimbles and marbles
The visitor’s, for playing, learning and finding things. Nobody in the world earns, spends or counts them, and nothing in the world changes when a visitor does.
On record in Sardines, Thimbles, Marbles