Map

How the places connect, as far as the games say. Doors and portals come from Always On’s own world file; the rest from the game named on each line. Distances are not to scale, and the workshop is bigger on the inside.

A diagram of 16 places and 16 connections, with the workshop in the middle sardine tin walnut ladder door door stairs staff door down down down through a wall exit round again along the beach behind it fall in yard workshop attic sardine-tin sea lighthouse walnut theatre gods showroom stockroom Poolrooms store basement Vats Larder Cold Storage wall Scroll
The workshop The sardine-tin sea The walnut theatre The showroom and the back of the shop The vats The wall

In words