Map
How the places connect, as far as the games say. Doors and portals come from Always On’s own world file; the rest from the game named on each line. Distances are not to scale, and the workshop is bigger on the inside.
In words
- The workshop — sardine tin — The sardine-tin sea Always On
- The workshop — walnut — The walnut theatre Always On
- The workshop — ladder — The attic Always On
- The workshop — door — The yard Always On
- The workshop — door — The showroom Always On
- The walnut theatre — stairs — The gods Always On
- The showroom — staff door — The stockroom Always On
- The workshop — down — The Larder Skim: “the vats under the workshop”
- The Larder — down — The Vats Skim
- The Vats — down — Cold Storage Skim
- The store basement — through a wall — The showroom Backrooms
- The stockroom — exit — Poolrooms Backrooms
- Poolrooms — round again — The showroom Backrooms
- The sardine-tin sea — along the beach — The lighthouse Always On
- The wall — behind it — The showroom the Slopwright’s history
- The wall — fall in — Scroll Scroll
