Glossary
19 words the codex uses, and what they mean in this world. Then Benchwork’s 21 statuses, straight from its data.
- Acid
- The site’s yellow-green, #e3ff59. Never for text on paper. Acid →
- Always On’s money. Losing a fight costs half of them. The apprentice →
- Clocked out
- A knockout, in Overtime. Overtime →
- Daily seed
- Today’s date as a number (YYYYMMDD): the same level, deal or run for everyone today. SK8 2026 →
- Defend
- What to do in Always On when something raises one big claw, winds its key or takes a deep breath. Can crab →
- Desk held
- A won map of Paperweight. The alternative is “Shipped.” Paperweight →
- Drained
- A finished level, in Drip. Drip →
- Fresh slop
- The collection of AI-generated pictures on slopped.site. Fresh slop →
- Hours
- Yes. (The Slopwright’s file.) The Slopwright →
- The lamp
- The one on the Slopwright’s bench. Always on, except in Always On. The lamp →
- Legend
- In this codex: something the games or sites say happened that isn’t on the record. Always labelled. Made by machine →
- The Out tray
- Where the escaped batch is going, in Paperweight. The Out tray →
- Reputation
- Paperweight’s lives. Everything that reaches the Out tray costs some. The Out tray →
- Scrapings
- What Skim pays you every run, win or lose, to spend in the Stockroom. The Skimmer →
- The shift
- Pipe Down’s endless mode: generated stages, one shift a day for everyone, or a random one. Pipe Down →
- Slop
- The material. What a machine makes when nobody decides anything, and also a substance kept in vats under the workshop. Slop →
- Spilled
- A lost level of Pipe Down: the slop reached an open end, a crate or the wrong pipe. A won one is “Piped.” The slop flow →
- Surfaced
- A finished run of Skim. The alternative is “Gone under.” Skim →
- The wall
- slopped.site’s front page, where finished pieces go up newest first. The wall →
Benchwork’s statuses
- Cracked
- Takes 50% more attack damage. Wears off by 1 a turn. Bad for whoever has it.
- Blunt
- Deals 25% less attack damage. Wears off by 1 a turn. Bad for whoever has it.
- Soaked
- Loses that much HP at the start of its turn, then 1 less. Bad for whoever has it.
- Edge
- +1 damage on every attack hit, per point.
- Grip
- +1 block from every block card, per point.
- Spiky
- Whoever hits it takes this much damage per hit.
- Drawers
- Gains this much block at the end of its turn.
- Varnish
- Block is no longer removed at the start of your turn. A power.
- Tidy desk
- Gain this much block at the end of your turn. A power.
- Bracket
- Whenever a card gives you block, deal this much to a random enemy. A power.
- Whetting
- Gain this much Edge at the start of your turn. A power.
- Grindstone
- Whenever you play an attack, gain this much Edge. A power.
- Padding
- Whenever you play an attack, gain this much block. A power.
- Paper cuts
- Whenever you play a card, deal this much to every enemy. A power.
- Double-sided
- Your next attack this turn is played twice. A power.
- Damp rot
- Soak you apply is this much stronger. A power.
- Residue
- Whenever a card is exhausted, gain this much block. A power.
- Sludge pump
- At the start of your turn, Soak every enemy this much. A power.
- Brainstorm
- Draw this many more cards each turn. A power.
- Overtime
- Gain this much more energy each turn. A power.
- Tea break
- Draw this many more cards next turn. A power.
