Glossary

19 words the codex uses, and what they mean in this world. Then Benchwork’s 21 statuses, straight from its data.

Acid
The site’s yellow-green, #e3ff59. Never for text on paper. Acid →
Buttons
Always On’s money. Losing a fight costs half of them. The apprentice →
Clocked out
A knockout, in Overtime. Overtime →
Daily seed
Today’s date as a number (YYYYMMDD): the same level, deal or run for everyone today. SK8 2026 →
Defend
What to do in Always On when something raises one big claw, winds its key or takes a deep breath. Can crab →
Desk held
A won map of Paperweight. The alternative is “Shipped.” Paperweight →
Drained
A finished level, in Drip. Drip →
Fresh slop
The collection of AI-generated pictures on slopped.site. Fresh slop →
Hours
Yes. (The Slopwright’s file.) The Slopwright →
The lamp
The one on the Slopwright’s bench. Always on, except in Always On. The lamp →
Legend
In this codex: something the games or sites say happened that isn’t on the record. Always labelled. Made by machine →
The Out tray
Where the escaped batch is going, in Paperweight. The Out tray →
Reputation
Paperweight’s lives. Everything that reaches the Out tray costs some. The Out tray →
Scrapings
What Skim pays you every run, win or lose, to spend in the Stockroom. The Skimmer →
The shift
Pipe Down’s endless mode: generated stages, one shift a day for everyone, or a random one. Pipe Down →
Slop
The material. What a machine makes when nobody decides anything, and also a substance kept in vats under the workshop. Slop →
Spilled
A lost level of Pipe Down: the slop reached an open end, a crate or the wrong pipe. A won one is “Piped.” The slop flow →
Surfaced
A finished run of Skim. The alternative is “Gone under.” Skim →
The wall
slopped.site’s front page, where finished pieces go up newest first. The wall →

Benchwork’s statuses

Cracked
Takes 50% more attack damage. Wears off by 1 a turn. Bad for whoever has it.
Blunt
Deals 25% less attack damage. Wears off by 1 a turn. Bad for whoever has it.
Soaked
Loses that much HP at the start of its turn, then 1 less. Bad for whoever has it.
Edge
+1 damage on every attack hit, per point.
Grip
+1 block from every block card, per point.
Spiky
Whoever hits it takes this much damage per hit.
Drawers
Gains this much block at the end of its turn.
Varnish
Block is no longer removed at the start of your turn. A power.
Tidy desk
Gain this much block at the end of your turn. A power.
Bracket
Whenever a card gives you block, deal this much to a random enemy. A power.
Whetting
Gain this much Edge at the start of your turn. A power.
Grindstone
Whenever you play an attack, gain this much Edge. A power.
Padding
Whenever you play an attack, gain this much block. A power.
Paper cuts
Whenever you play a card, deal this much to every enemy. A power.
Double-sided
Your next attack this turn is played twice. A power.
Damp rot
Soak you apply is this much stronger. A power.
Residue
Whenever a card is exhausted, gain this much block. A power.
Sludge pump
At the start of your turn, Soak every enemy this much. A power.
Brainstorm
Draw this many more cards each turn. A power.
Overtime
Gain this much more energy each turn. A power.
Tea break
Draw this many more cards next turn. A power.