Events
12 in the codex, in 7 worlds. In alphabetical order, ignoring “the”.
The batch escapesThe Slopwright’s latest batch has escaped.
The critic’s programmesA side job in Always On: three programmes for Ms Quill.
The eleven-year returnA side job in Always On: Mrs Ledger’s receipt.
Ferrule’s bellA side job in Always On: find the cat’s bell.
The Idea HarvesterCollecting tomorrow’s weather before it ripens.
The lamp goes outThe lamp that’s always on goes out. Always On is about putting it back.
Lost and FoundHanging up shadows until someone comes back for them.
The Night MenderRepairing the sky while everyone sleeps.
Opening HoursLetting finished dreams find their own way out.
Pressing MattersIroning the creases out of the sea before the tide comes in.
The slop flowWhen the bar runs out, the slop leaves the vat and follows whatever is connected.
Soup of the DaySome lunches have somewhere better to be.
