Always On
A short RPG. The Slopwright’s lamp is out; fetch oil, a wick and a glass from odd places.

The game that tells the story of the lamp. The apprentice crosses the yard, climbs into a sardine tin, cracks a walnut and goes behind the showroom, then up to the attic. The end card says “It’s on.”
The facts
- Kind
- Concept
- World
- The workshop
- Also called
- Always On (the game)
- Appears in
- Always On
- On the games page
- A short RPG. The Slopwright's lamp is out; fetch oil, a wick and a glass from odd places.
Connections
- tells The lamp goes out
- stars The apprentice
- stars The Slopwright
- Games hosts this
