Object · The workshop · Proposed
The Oil Cellar (cartridge)
A cartridge: nine rooms under the workshop, three keys, the oldest cobweb, and a tin that is empty like the others.
The The lamp is out, and the oil used to be kept downstairs, so the apprentice goes down into the oil cellar with a ruler. Every tin is empty. The rooms hold dust bunnies, loose screws that wind up before they drill, cobwebs that spin themselves thicker and draughtlets that gust twice; at the far end the oldest cobweb in the cellar shuts the door behind you. Behind the last tin is a card signed by the Slopwright. The lamp is still out, which is another story.
A top-down crawl written for the Slopbox in three colours a sprite, so it can go on a handheld: one map of 16 px tiles, the camera flipping a screen at each door, walls as invisible boxes, two small keys and a big one. The music is Pocket Rule, a chiptune from Tinny. This entry is proposed by the codex and is not canon until approved.
The facts
- Kind
- Object
- World
- The workshop
- Status
- Proposed by the codex, waiting for approval
Connections
- is a The cartridge
- played on Slopbox
- written by The Slopwright
- set in The oil cellar
- played as The apprentice
- fought in Cobweb
- fought in Dust bunny
- fought in Loose screw
- fought in Draughtlet
- goes down for The lamp
- music from Tinny
- under The workshop
