The vats
Three floors under the workshop where the slop is kept. Somebody has to skim them.
1 person, 15 creatures, 4 places, 7 objects, 1 event, 3 concepts.

People
Creatures
BatchA large glob. Comes apart into two.
The Big TinFans of sardines and a charge across the room.
ClocheClosed, it can’t be hurt. Open, it fires and can.
Drain eelGoes under. A ring marks where it comes up.
The First Batch“The one that started all of this.”
GlobSquashes down, then hops at you.
Ice cubeSlides in straight lines. Never stops.
Larder mothDrifts at you. Crosses gaps.
The Mother BatchLeaps, lands in a ring, makes more of itself.
MouldSwells. Then a ring of slow spores.
Pickle jarThe lid lifts, then one shot.
Sardine tinA sardine tin that has decided to walk. Armoured.
SiphonDraws a line to you first. Step off the line.
TineLines up, shows you the line, then goes.
WhiskSpins up, then lunges. Twice.
Places
Boiler RoomThe last room of Pipe Down. Faster slop, and it has to end up in the drain.
Cold StorageThe last floor down. Ice cubes, cloches and whisks.
The LarderThe first floor down. Pickle jars, globs and sardine tins.
The VatsThe slop vats under the workshop. The second floor down is called the Vats too.
Objects
Bolted pipePipe that was there before you, and stays.
Bonus floorDotted squares. A filled pipe on one is worth extra.
CrateNothing goes on a crate. The slop goes into it, messily.
CrossTwo straight pipes on top of each other. The slop can go through it twice.
The drainWhere the slop is supposed to go, in the Boiler Room.
ValveA one-way pipe. The arrows mean it.
The vatThe Slopwright’s vat. It is full again.





