Concept · Outside

Season Doors

A gentle flight with no score and no fail: be the wind, and carry a seed through the doors between the seasons.

The cover of Season Doors on games.slopped.site, a real capture
Season Doors, as its card on games.slopped.site shows it

A seed has been let go in the wrong season, and the wind takes it the long way round: through the doors to another season, from a snowfield to a meadow, a birch wood with poppies, a garden with a drawbridge and a red canyon, and back to the snow under the pines. Whatever the seed passes close to wakes (snowdrops, frost, blossom, poppies, birch catkins, dandelion clocks, leaves ready to let go), plays a note, the higher the higher, and gives the wind something to carry. A door opens for a wind carrying enough. One that stays shut lets the season go round again, and asks less each time. Nothing ends the journey but the seed set down in the snow.

The doors are the ones on the wall: the red fire door in the snowfield, the doorway cut into the glacier, the light switch plate in the meadow and the domino in the red canyon. What they are for: taking seeds the long way round, so that a seed let go out of season is still in the snow in time for the spring (many real seeds need a winter before they will come up). The wind that does it is not the Draught, which comes in under doors; this one goes through them. The blue door lying flat where the stream meets the sand is not in the game, and still doesn’t open. The lore is the codex’s own, around a game that is real.

The facts

Kind
Concept
World
Outside
Also called
Gentle flight
Appears in
Season Doors
On the games page
Be the wind. Carry a seed through the season doors. Wake what you pass; the music turns with every door.
Length
Quick: one go is a few minutes at most
Played with
Mouse, keys or touch; a gamepad works too
Canon since
2026-10-29
On record since
29 October 2026 (a real date: the day it was first added to the codex)

Connections